The rules of CheckMess

CheckMess plays like chess: same board, same pieces, same moves. Each player adds a hidden hand of five spells chosen from fifteen, casts at most one per turn, before their move, and wins by taking the enemy king.

Updated November 9, 2026

What stays the same as in chess?

Everything you already know. The 64-square board, each side’s sixteen pieces and their moves are those of chess, castling, en passant and promotion included. If you know how a knight moves, you’ve done the hard part.

How does a turn work?

  1. A spell, if you like. You can cast a spell from your hand, one at most, always before your move.
  2. Then your move. Then you make a move, just like in chess.
  3. The card recharges. A played card recharges over the turns, and every capture gives you a recharge.

How do you win a game?

By taking the enemy king. Here you don’t corner the king: you take it. No check to escape. The game ends when a king falls.

The rule that changes everything. On a turn when you cast a spell, you can’t take the king. One exception: a Time Bomb can destroy it when it explodes.

How do you build your deck?

Before the game, build your hand: five cards out of fifteen spells. Your opponent will never see it.

That makes 11,628 possible hands. Five spells are free: Freeze, Potion, Trap, Tornado and Apple. The other ten unlock with Mana, earned by playing with an account or bought.

See three sample decks

The 15 spells and what they do

Names stay in English, as in the game. Each sheet matches the card as it appears in a match. The spellbook will open up season by season: new spells will join today’s fifteen.

  • Freeze spell card

    Freeze

    Immobilize and protectFree

    Freeze their best piece. Or save yours.

    Target
    Any piece, yours or the opponent’s, except a king, an already frozen piece or an enemy piece under Magic Shield.
    Effect
    It cannot move and nobody can capture it.
    Duration
    Your turn, the opponent’s turn and your next turn; on your own piece, one more opponent turn.
    After the spell
    You then make a normal move; you may capture, except the king.
    Good to know
    A new Freeze releases your previously frozen piece. A frozen piece survives Time Bomb. Dispel can remove the freeze.
  • Potion spell card

    Potion

    Speed up your pawnFree

    The pawn that wanted to be a queen. Right now.

    Target
    One of your pawns that is not immobilized.
    Effect
    It can move straight ahead 3 squares if it has never moved, otherwise 2, if the path is clear.
    Duration
    This turn only.
    After the spell
    You then make a normal move; you may capture, except the king.
    Good to know
    This advance cannot capture, gives no en passant and can reach promotion.
  • Trap spell card

    Trap

    Set a surpriseFree

    The square is empty. Or is it?

    Target
    An empty square, not a Tornado.
    Effect
    Sets a hidden trap: the opponent knows it exists, not where. The first piece that stops on it, even yours, is immobilized.
    Duration
    Armed until the start of your 3rd turn from now, that is 3 opponent turns; a caught piece is stuck for 2 of its turns.
    After the spell
    You then make a normal move; you may capture, except the king.
    Good to know
    A trapped piece can still be captured, king included. Castling, Swap, Backstep, Apple and Jedi also trigger the trap; passing over it does not.
  • Tornado spell card

    Tornado

    Create a moving obstacleFree

    A tornado on the board. Good luck predicting it.

    Target
    An empty square with no Swamp or Tornado.
    Effect
    No piece can enter or cross this square, and no spell can target it.
    Duration
    Stays put during the opponent’s turn, then moves before every turn; vanishes at the start of your 3rd turn from now.
    After the spell
    You then make a normal move; you may capture, except the king.
    Good to know
    It blocks your pieces too and moves at random to an adjacent empty square, diagonals included.
  • Apple spell card

    Apple

    Lure an enemy pawnFree

    Bite. Step forward. Regret it.

    Target
    An enemy pawn that is not frozen, trapped or under Magic Shield, with a free square in front of it.
    Effect
    The pawn immediately steps one square toward your side.
    Duration
    Instant.
    After the spell
    You then make a normal move; you may capture, except the king, for example that pawn.
    Good to know
    Impossible onto its last rank (no promotion) or onto a Tornado. A trap on its new square triggers.
  • JumPack spell card

    JumPack

    Jump over a pawn

    Your rook just learned to fly.

    Target
    One of your rooks or bishops that is not immobilized.
    Effect
    When it moves, this piece can jump over a single pawn, yours or the opponent’s.
    Duration
    This turn only.
    After the spell
    You then make your move, but none of your pieces can capture this turn.
    Good to know
    It cannot jump over another piece, two pawns, a Swamp or a Tornado.
  • Fog spell card

    Fog

    Reduce movement range

    The fog hides nothing. It disarms everything.

    Target
    An enemy rook, bishop or queen without Magic Shield or an active Fog.
    Effect
    This piece can only move one square, in its usual directions.
    Duration
    The opponent’s next 2 turns.
    After the spell
    You then make a normal move; you may capture, except the king.
    Good to know
    It can still capture on an adjacent square. A fogged rook cannot castle.
  • Swamp spell card

    Swamp

    Block a path

    A swamp right in the middle of their path.

    Target
    An empty square with no Swamp or Tornado.
    Effect
    No piece can cross this square: a piece moving through must stop on it.
    Duration
    Until the start of your 3rd turn from now, that is 3 opponent turns.
    After the spell
    You then make a normal move; you may capture, except the king.
    Good to know
    Knights jump over it, a piece standing on it leaves freely, and your pieces are blocked too.
  • Skew spell card

    Skew

    Move diagonally

    The pawn that steps off the straight line.

    Target
    One of your pawns that is not immobilized.
    Effect
    It can also step one square diagonally forward onto an empty square, without capturing.
    Duration
    This turn only.
    After the spell
    You then make a normal move; you may capture, except the king.
    Good to know
    Its diagonal captures still work, and this step can lead to promotion.
  • Jedi spell card

    Jedi

    Push an enemy pawn back

    The pawn blocking your way just stepped back.

    Target
    One of your pawns that is not immobilized, with an enemy pawn right in front of it.
    Effect
    The enemy pawn is pushed back one square toward its side; your pawn stays put.
    Duration
    Instant.
    After the spell
    You then make a normal move; you may capture, except the king.
    Good to know
    Impossible if the enemy pawn is frozen, trapped or under Magic Shield, or if the square behind it is occupied, a Tornado or its back rank.
  • Swap spell card

    Swap

    Swap two neighboring allied pieces

    Swap places. Swap roles.

    Target
    Two of your adjacent pieces, diagonals included, no king, neither frozen nor trapped.
    Effect
    They exchange squares and keep their effects.
    Duration
    Instant.
    After the spell
    Swap counts as your move: your turn ends at once, with no capture.
    Good to know
    No pawn may land on its last rank. Swapped pieces lose castling and the double step.
  • Backstep spell card

    Backstep

    Move a pawn back one square

    In chess, a pawn never steps back. Here, it does.

    Target
    One of your pawns that is not immobilized, with a free square right behind it.
    Effect
    It steps back one square on its file, toward your side.
    Duration
    Instant.
    After the spell
    Backstep counts as your move: your turn ends at once, with no capture.
    Good to know
    It does not regain its double step and triggers a trap on its new square.
  • Dispel spell card

    Dispel

    Remove a chosen magical effect

    You froze my rook? Not anymore.

    Target
    A piece, yours or the opponent’s, except a king, that carries an effect; not an enemy piece under Magic Shield.
    Effect
    Removes the chosen effect: Freeze, trap restraint, Fog or your Magic Shield.
    Duration
    Instant.
    After the spell
    You then make a normal move; you may capture, except the king, even the enemy piece you just unfroze.
    Good to know
    One effect per cast. Never a hidden trap, a Swamp, a Tornado or a Time Bomb.
  • Magic Shield spell card

    Magic Shield

    Protect against targeted enemy spells

    Safe from magic. Not from pieces.

    Target
    One of your pieces, except the king.
    Effect
    The opponent can no longer target it with a spell: Freeze, Fog, Apple, Jedi or Dispel.
    Duration
    The opponent’s next 2 turns.
    After the spell
    You then make a normal move; you may capture, except the king.
    Good to know
    It can still be captured and still suffers traps and bombs. Recast, the shield starts again from zero, without stacking.
  • Time Bomb spell card

    Time Bomb

    Explode after five moves

    Tick. Tock. Boom.

    Target
    An empty square with no Tornado or other bomb.
    Effect
    Places a visible bomb that does not block movement. When it explodes, it destroys the piece on its square, from either side, king included.
    Duration
    Explodes at the end of your 2nd turn from now: the opponent gets 2 turns to react.
    After the spell
    You then make a normal move; you may capture, except the king.
    Good to know
    Only its square is hit. A frozen piece survives; Magic Shield does not protect. A destroyed king loses the game; both kings at once: draw.

Which modes can you play?

  • Find an opponent

    One search, and every duel counts toward your CheckMess Elo rating.

  • Your friends, one tap away

    Add your friends, see who’s online, chat and invite them to play. Or share a private duel code.

  • Against the AI

    Five levels, from Discovery to Expert, to break in a deck before taking it online.

  • Interactive lessons

    Learn every spell move by move, on the board. Your opponent will teach you the rest.

  • Classic chess

    No spells, three levels. To catch your breath between duels.

  • No account needed

    Choose “Play without an account”: solo and lessons are open. A free account, with email, Google or Apple, unlocks online play, friends, the shop and Mana.

CheckMess

The gates are open. Your move.

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